My PIC32MZ Dev Board

Disclaimer

The files / images I'm sharing today are for my own personal development board, based on the PIC32MZ2048EFH144-I/PL. Do not use this board in any project that requires super precision or in life saving equipment type of projects. I cannot and will not be responsible if you make this and somehow manage to burn your house / neighbourhood / country down. I'm uploading them in the hopes that someone starting out can learn how to make their own PIC32MZ development board, hopefully better than my own.

Background on why I started making my own dev boards

When I first started with the PIC32, the dev board options weren't awesome. I was looking using the PIC32MX in a DIP package, so it could be bread-boarded. I found myself wanting a more permanent solution and decided to look into what development boards there were available. Microchip and other companies' dev boards are fine and all, some of them aren't even too expensive. However, they're often either designed with a very specific purpose in mind or designed to attach to other dev boards of theirs and the cost very quickly gets out of control. I just wanted something I could plug Dupont cables into and I couldn't find what I was looking for, so I decided to make my own.

I pretty soon got into making my own PCBs at home using a laser printer, iron-on paper, an iron and some etchant. For years I made my own boards and they were fine. When it came to the PIC32MZ I was able to make my own PCB for the 144-pin version but I quickly began to realise the limitiations of making single-sided PCBs. You can make double-sided PCBs at home but you have to be very careful to line up both sides correctly, drill the vias, solder the via pins in, etc and it turns into a lot of work very quickly. I also got tired of breathing in fiber glass when drilling all the holes for the headers. It may not seem like a lot but 200 holes done repeatedly gets a bit much. The etchant had already eaten holes in a good few pairs of pants too and I finally decided enough was enough and started looking online.

I first used Seeedstudio's excellent Fusion PCB service and found the quality to be great. I also appreciate that the different PCB colours don't cost any extra money. An alternative to them is JLCPCB. Their service is slightly cheaper and has faster and more reliable turn-around times but you have to pay extra for any PCB colour except green. A huge advantage with JLCPCB is that you can order components at their sister site LCSC and use combined shipping to save on those painful DHL shipping costs, which for me come to about $16.

Down-sides of making your own dev board

First of all, all the Harmony examples are set up to use their own dev boards, so whenever I want to use an example I have to modify code for LEDs and buttons. That's not too much bother really. The big problem, however, is that

BOARDS DESIGNED BY NOOBS LIKE ME BREAK TONS OF DESIGN RULES

While Seeedstudio and JLCPCB's prices are both good, you can get really cheap prices if you fit the board into 100mm x 100mm, double-layer. So my dev boards represent an effort to cram as much stuff as I can into that size limit while still having a working board. As such, there are too many vias, fast signals tracks are too long and routed through vias as they shouldn't be and the power and ground planes are probably more of a mess than they need be, despite multiple efforts to clean them up. Now, that out the way, my boards work fine. The USB is as fast as it should be, the ESP32 works, the SD card can be read at a very decent speed, everything works. If you can get over the worry of having an engineer looking at your board in disgust, then you too can make your own PIC32MZ dev board.

So why? Well, this is my hobby, I enjoy it. I use my dev boards to get modules, motors, LCDs and all sorts of things to work before designing specific boards for separate projects. It's a kitchen sink. A very clogged up kitchen sink. And today I'm going to share all the files for it with the Internet. If anyone even reads this, I'm sure they'll leave some delightful comments but eh, I'm uploading them all the same.

Overview of this dev board

First, this is what it looks like when assembled by a noob (me). Top:

PIC32MZ - Scorpio Dev Board - Top view

Yes, the erroneous "BUTTON 2" text has been removed in the uploaded Gerber files.

Bottom:

PIC32MZ - Scorpio Dev Board - Bottom view

Yes, the scorpion motif was cheesy as heck and has been removed (also, it was downloaded from a royalty free clipart site I can no longer find the link for).

This dev board, being based on a kitchen sink design philosophy, has a lot going on with it. Most of the extras can be left out entirely without affecting the PIC32 at all. I will mark these extras with a *. The list:

  • SD card attached in SPI mode to SPI channel 2 (*)
  • CS4344 audio DAC attached in I2S mode to SPI3 (*)
  • 8MB VTI7064 PSRAM attached via SQI (*)
  • 128MB W25N01GV flash memory attached to SPI5 (*)
  • Parallel Master Port (PMP) driver 16-bit TFT LCD connector for SSD1934 displays with capacitive touch (*)
  • HD44780 compatible text LCD port connected to the PMP (*)
  • FT232RL connected to UART4 to allow communications with PC (*)
  • USB host connector (*)
  • Stereo PWM audio output connector with single stage RC filter designed to work at 44.1kHz (*)
  • ESP32-WROOM-32 module connected to UART2 and SPI1, with connections to allow PIC32 and ESP32 to wake each other (*)
  • Power via micro USB port in either debug mode (with FT232RL) or device mode (two separate ports)

So basically, a lot of stuff, some of which is a hassle to solder by hand and none of which is necessary except for the USB port which provides power to the PIC32 chip. If you don't even want that, you could also power it directly via the ICSP connector using a PICKit or other programmer but bear in mind that needs to be 3.3V.

The ESP32 has been added very recently and in rather a slap-dash fashion. It is supplied by it's own 3.3V regulator and can be entirely disabled by removing the jumper near it labelled "ESP32".

I have tried to use 1206 sized SMD components to make it easier to hand solder but there are one or two places where I ran out of space (/willpower) and so used 0603.

Bill of Materials (BOM) and where to buy the components

I have put together a list of components for use when soldering and a Bill of Materials with links showing where to buy the components.

Here are the Gerber files for this project.

Here are the Eagle files for this project.

Almost, but not all, of my example code on this site was made with these ports in mind.

Tags: PCB, herebedragons, horror

Updated SPI SD DMA code and DMA Pattern Matching

Updated SPI SD DMA code

The code is now more stable and cleaner, so I'm uploading it again here. Here are a list of changes:

  • Fixed bugs relating to SPI buffers overflowing, causing the program to stop working at different BRG settings.
  • No longer need to set SCK as an input.
  • Now works properly at multiple values of SPIBRG, so you can run at whatever SPI, CPU or System frequency you like.
  • Configuration settings have been moved to mmcpic32.h and diskio.h and diskio.c have been removed. You need to #include "mmcpic32.h" in your main program now.
  • Configuration made possible by changing a few lines of code in mmcpic32.h. Thanks again to Bryn Thomas and Ivo Colleoni for their help with this.
  • Added a callback function that will be called, if set, multiple times during an SPI DMA read.

New configuration settings

Upon opening mmcpic32.h, you will see this:

// ***************************************************
// ** CHANGE THE BELOW SETTINGS TO MATCH YOUR BOARD **
// ***************************************************
// SD card port and pin settings
#define CS_PORT H                   // Port on which CS is to be found, A - H
#define CS_PIN 12                   // Pin number of CS, 0 -15
#define SDO_PORT B                  // Port on which SDO/MOSI is to be found, A - H
#define SDO_PIN 5                   // Pin number of SDO/MOSI, 0 - 15

// SPI channel and DMA channel configuration
#define SPI_CHANNEL 2               // Channel number to use for SD card
#define DMA_RX_CHANNEL 0            // DMA channel number to use for Receiving data, 0 - 7
#define DMA_TX_CHANNEL 1            // DMA channel number to use for Transmitting data, 0 - 7
#define DMA_RX_CHANNEL_PRIORITY 3   // Priority of DMA receiving channel, 0 - 3
#define DMA_TX_CHANNEL_PRIORITY 2   // Priority of DMA transmitting channel, 0 - 3
#define DMA_RX_INT_PRIORITY 4       // Priority of DMA receive complete interrupt, 0 - 7
#define DMA_RX_INT_SUBPRIORITY 1    // Sub-priority of DMA receive complete interrupt, 0 - 3

I've tried to make it easy to see. The settings currently there are for my board, with the SD card's Chip Select on port H12 and the MOSI / SDO pin on RB5. Please change these to be correct for your board or nothing will work. Right under that is the only other setting you may have to change, the SPI channel number. Change this to whatever your SPI channel SD card is connected to. The rest of the settings can be left as is or changed as desired. The allowed ranges are shown in the comments for each line.

Callback function

The callback function will be called multiple times during a call to f_read(). It can be used for things like checking keys, starting other transfers, updating LCDs, whatever you want really. Do note that if you take too long in the callback function the DMA transfer's performance will either suffer or, in extreme cases, stop working (hasn't happened yet but who knows). So it is recommended you do something fairly short during the callback function.

The example callback function is also declared in mmcpic32.h, like this:

void (*DMA_CALLBACK)(int stage, int args);

stage refers to the stage of the DMA read it is in, which can be DMA_STAGE_WAIT_TOKEN (waiting for the 0xFE token) or DMA_STAGE_WAIT_READ (reading 512-byte sector).
args can be one of two things. In DMA_STAGE_WAIT_TOKEN it is how many bytes were read before 0xFE was found. In DMA_STAGE_WAIT_READ it is how many bytes were read (always 512 in this program).

You can change this callback function to whatever you like, I've just given an example of how it could be used.

To set your own callback function, create a function in main(), for example:

void my_callback(int stage, int args)
{
}

Then, call the set_callback() function like this:

set_callback(my_callback);

Done!

A word on DMA Pattern Matching mode in this program

As I've discussed previously, a multi-block read from an SD card looks like this:

  • Send the command for multiple block read (CMD18)
  • Send the starting sector number
  • Send 0xFF until the 0xFE token is returned
  • Send 0xFF and read the reply 512 times to read a sector
  • If you wish to read more sectors, go back to line 3 and repeat until done
  • Send the command to stop transmission (CMD12)

In this program, the DMA read starts on line 3, waiting for 0xFE. At this stage, we have been sending 0xFF until 0xFE was returned. The DMA Transfer channel is now aborted when a Pattern Match for 0xFE is found on channel 0, resulting in less data being left in the SPI buffer. I have added code to handle bytes left in the SPI buffer and I strongly suggest you do not remove this code, even if it seems that no bytes are remaining. At lower settings for SPIBRG there can sometimes be one or two bytes left over each time and that can quickly lead to an SPI buffer overflow if not handled correctly.

Please note: The standard for SPI mode on SD cards specifies up to 25MHz for transfers. I am using 50MHz and it works fine. However, if you want to use this code in something that requires reliability, please set your SPIBRG to 1 to halve the speed to 25MHz!

As always, here's the code. If there are any issues with it, please do let me know.

Tags: code, DMA, SD, SPI

DMA SD card reads on the PIC32MZ

Why read from SD card in DMA mode at all?

Warning: This post is going to be long because it's a complex topic and I've included lots of code in it.

Turns out the "next time" from last post was today, the same day. An entire day spent on writing about DMA and airing my ignorance online. Yay!

For the last several weeks / months / eternities I've been working on getting the DMA module to work with the SPI peripheral so that I can read from the SD card using DMA. My initial motivation for doing this was that when I had a few (i.e. too many) ISRs in my main code the SPI module would sometimes seem to get confused at all these interruptions and just stop working, crashing my program. However, DMA has also resulted in a nice large speed boost to SD reading, which is very useful. I've been working on this for ages in my spare time and I still don't understand all of it but today I'm going to go over my code and my findings. It works in my MP3 player and in large block transfers but I can't get over the feeling of mistrust I have for it so YMMV.

Reading from an SD card using DMA

Before we even get to using DMA, let's remind ourselves how the SD card works in SPI mode. For block reads, there is single block read mode and multi block read mode. Single block read mode needs to send the command to the SD card each time it wants to read a block. Multi block read sends a command once and then reads however many blocks it wants. Naturally, multi block read results in much faster transfer times than a single block read does. Don't forget that before the following flow chart, the SD card needs to be told to set up the multi block transfer first. This code can be found in mmcpic32_dma.c in the disk_read() function. Once we've sent this command (and sector number and dummy CRC etc), the actual reading of the data works like this (click to enlarge):

PIC32MZ - SPI SD multi block read flowchart

(Shout-out to the website https://www.draw.io for providing a way to make flowcharts easily online, though with my drawing skills maybe they don't want people to know I used their site :))

So as you can (hopefully) see there are three phases to each 512-byte sector read:

  • Send out 0xFF via SPI until the SD card replies with 0xFE
  • Send out 0xFF and receive a data byte for each of the 512 bytes in the sector
  • Send out 2 x0FF and receive the CRC to finish the sector read

After that, the process repeats until you have read as many sectors as are required. So how can we adapt this to make use of DMA? Well, let's think about what we need to do:

  • Send 0xFF to the SD card over SPI
  • Receive the data the SD sends us over SPI

In both of these cases, the PIC32MZ is the master and provides the clock signal to the SD card. This means the SD card cannot do anything unless we send it some data first. As you can see, there are two types of transactions here, the sending of the data and the receiving of the data. Assuming I'm using SPI Channel 2, without using DMA we would do this to send 0xFF to receive a byte of information from the SD card:

    SPI2BUF = 0xFF;
    while (SPI2STATbits.SPIRBE);
    data = SPI2BUF;

The overall flow of the program

OK, so one sending transaction and one receiving transaction means we will need to use two DMA channels. As I discussed last time, DMA channels need to be triggered by an Interrupt Request (IRQ), so what shall we choose? Again, let's think about the flow of this program:

  • Send 0xFF to SD card
  • Receive data in response

The SPI peripheral has both a transfer done (TX) and receive done (RX) IRQ that it generates, so this is perfect. I'm going to choose my two DMA channels as follows:

  • DMA Channel 0 is in charge of receiving data from the SPI buffer
  • DMA Channel 1 is in charge of sending data to the SPI buffer

This means that DMA Channel 0's start IRQ (SIRQ) will be SPI Channel 2's Receive Done IRQ (_SPI2_RX_VECTOR) and the source of DMA Channel 1's SIRQ will be SPI Channel 2's Transfer Done IRQ (_SPI2_TX_VECTOR). The _SPI2_RX_VECTOR is triggered whenever the SPI2 channel has finished receiving a byte of data, and the _SPI2_TX_VECTOR triggers whenever the SPI2 channel has finished sending a byte of data.
This additionally means that the source address for DMA Channel 0 is the SPI Buffer SPI2BUF, because we are reading from that and the destination address of DMA Channel 1 is SPI2BUF because we are sending to it.
We are going to send 1 byte at a time (so cell size is 1), because we are using SPI in 8-bit mode. Perhaps we could get even more speed gains in 32-bit mode but we're fast enough for the moment.
We want to generate an interrupt when the transfer is done and I've chosen to use Interrupt Priority 4, Sub-priority 1.
Finally, I've chosen to abort DMA transfers whenever there's an error on SPI channel 2.

Before we move on, let's clarify what the heck we've been talking about and see how this is going to operate (click to enlarge):

PIC32MZ - SPI SD DMA Flow

As should hopefully be clear thanks to that fantastic image, DMA Channel 0 and DMA Channel 1 are not talking to each other at all. DMA Channel 1 sends as many bytes as we tell it to to SPI Buffer 2 (SPI2BUF) until it's done and DMA Channel 0 receives as many bytes as we tell it to until it's done. This can be tricky to understand, so it bears further thought. When I send 0xFF to the SD card, what does it send in response? Due to the nature of SPI, it is sending the response to the last byte I sent it. Referring to the flow-chart above, when I'm waiting for the 0xFE token, I'm actually doing this:

    while (token != 0xFE)
    {
        SPI2BUF = 0xFF;
        while (SPI2STATbits.SPIRBE);
        token = SPI2BUF;
    }

When that's done, the SD card has already internally queued up the first byte of data to send to me, it just has no way of sending it to me. The next time I sent it an 0xFF, it will send me that queued up reply at the same time as I send it the 0xFF. What this means for my DMA approach is that when I send it 0xFF, the reply it sends me will be an answer to the previous 0xFF instruction. And then, because I've sent it 0xFF again it will have another byte of data prepared for me and will be waiting to send it. It will only be able to send me that data when I send it another 0xFF.

Secondly, looking at my fantastic picture of DMA data flow right above this, it becomes clear that we are going to make use of the SPI 2 Buffer. This means Enhanced Buffer Mode must be enabled for this to work at all. OK, theory out of the way, for now.
The happy news is that none of the above information ever changes, so we can set that all up once at the beginning of the program and never have to set it up again. I have done this in a function called SPI_DMA_init(), here's the code for it:

void SPI_DMA_init(void)
{
    DCH0SSA = virt_to_phys((void*)&SPI2BUF); // Source address
    DCH0ECONbits.CHSIRQ = _SPI2_RX_VECTOR;   // Trigger cell transfer event on SPI2 Receive IRQ
    DCH0ECONbits.CHAIRQ = _SPI2_FAULT_VECTOR;// Abort on SPI 2 error

    DCH0ECONbits.SIRQEN = 1;                 // Enable cell transfer event on IRQ
    DCH0ECONbits.AIRQEN = 1;                 // Enable cell transfer event on IRQ
    DCH0CONCLR = 1 << 4;                     // CHAEN = 0, turn off the abort enable
    DCH0CONSET = 3 << 16;                    // CHPRI = 3, set channel priority to 3

    DCH0SSIZ = 1;                            // Destination size is 1 byte
    DCH0CSIZ = 1;                            // Transfer 1 byte at a time

    DCH1DSA = virt_to_phys((void*)&SPI2BUF); // Destination address
    DCH1ECONbits.CHSIRQ = _SPI2_TX_VECTOR;   // Trigger cell transfer event on SPI2 Transmit IRQ    
    DCH1ECONbits.CHAIRQ = _SPI2_FAULT_VECTOR;// Abort on SPI 2 error

    DCH1ECONbits.SIRQEN = 1;                 // Enable cell transfer event on IRQ
    DCH1ECONbits.AIRQEN = 1;                 // Enable cell transfer event on IRQ    
    DCH1CONCLR = 1 << 4;                     // CHAEN = 0, turn off the abort enable
    DCH1CONSET = 2 << 16;                    // CHPRI = 2, set channel priority to 2

    DCH1CSIZ = 1;                            // Cell size
    DCH1DSIZ = 1;                            // Destination size

    IPC33CLR = 0b11111 << 16;                // Clear DMA1IP and DMA1IS bits
    IPC33SET = 0b10001 << 16;                // Interrupt Priority 4, Interrupt Sub-priority 1

    DMACONSET = 0x8000;                      // Enable DMA module if it hasn't been
}

You may be wondering why the Destination Size for channels 0 and 1 are set to 1. They can be set to the size of the actual transfer but the DMA module will see which one is bigger and use that anyway, so we can save having to repeat those two lines of code by doing it this way. As you'll see later, there's plenty more code to come.

Enough chat, plz give me teh codes tx

For the sake of a simpler explanation, I have made my multi block read function into a mini state machine. As a result, the code is fairly long and not as optimised as it could be but still yields good results. It looks like this:

static int rcvr_datablock_multiple(BYTE *buff, INT btr)
{
    unsigned char READ_DONE = 0;
    unsigned char READ_ERROR = 0;
    int DMA_sectors_left;
    char DMA_stage;
    int DMA_read_size;
    int DMA_bytes_left;
    BYTE crc[2];

    // Divide by 512 to get the number of 512-byte sectors to read
    DMA_sectors_left = btr >> 9;

    // Initialise the state machine
    READ_DONE = 0;
    DMA_BUSY = 0;
    DMA_stage = 0;
    READ_ERROR = 0;

    if (btr >= 512)
        DMA_read_size = 512; // Reading 512 bytes (one sector) at a time
    else
        DMA_read_size = btr; // Reading less than 512 bytes at a time

    // How many bytes do we need to read each time?
    DMA_bytes_left = btr;

    // Disable the SDO pin
    SPICONbits.DISSDO = 1;

    // Set the SDO pin to 1 so it will always output 0b11111111 (0xFF)
    SDO_PIN = 1;

    // Start waiting for the 0xFE token that precedes each sector read
    SPI_DMA_wait_token(buff, MAX_TOKEN_WAIT_BYTES);

    while (!READ_DONE)
    {
        while (DMA_BUSY)
        {
            // Could place a callback routine in here to do something while DMA is busy but haven't gotten around to that yet
        };

        switch (DMA_stage)
        {
            case 0: // Finished waiting for 0xFE token
            {
                if (DCH1SPTR > MAX_TOKEN_WAIT_BYTES) 
                {
                    // 0xFE was not found in [MAX_TOKEN_WAIT_BYTES] bytes, give up
                    READ_DONE = 1;
                    READ_ERROR = 1;
                }
                else
                {
                    if (DMA_bytes_left > DMA_read_size)
                    {
                        SPI_DMA_read(buff, DMA_read_size);
                        DMA_bytes_left -= DMA_read_size;
                    }
                    else
                    {
                        SPI_DMA_read(buff, DMA_bytes_left);
                        DMA_bytes_left = 0;
                    }

                    DMA_stage = 1;
                }
                break;
            }
            case 1: // Finished reading data
            {
                buff += DMA_read_size; // Increment buffer position by number of bytes read

                // Read the CRC data now
                SPI_DMA_read(crc, 2);        

                DMA_stage = 2;
                break;
            }
            case 2: // Finished reading CRC
            {
                DMA_sectors_left--;

                if (DMA_sectors_left > 0)
                {
                    // Restart the process
                    DMA_stage = 0;
                    SPI_DMA_wait_token(buff, 8192);
                }
                else
                {
                    READ_DONE = 1;
                }

                break;
            }
        }            
    }

    // Reset everything
    DMACON = 0;
    SPICONbits.DISSDO = 0;

    if (READ_ERROR)
        return 0;
    else
        return 1;                       
}

OK, I realise that's pretty long so let's break it up into sections.

Initialising all the variables used and starting the wait for the 0xFE token

// Divide by 512 to get the number of 512-byte sectors to read
DMA_sectors_left = btr >> 9;

// Initialise the state machine
READ_DONE = 0;
DMA_BUSY = 0;
DMA_stage = 0;
READ_ERROR = 0;

if (btr >= 512)
    DMA_read_size = 512; // Reading 512 bytes (one sector) at a time
else
    DMA_read_size = btr; // Reading less than 512 bytes at a time

// How many bytes do we need to read each time?
DMA_bytes_left = btr;

// Disable the SDO pin
SPICONbits.DISSDO = 1;

// Set the SDO pin to 1 so it will always output 0b11111111 (0xFF)
SDO_PIN = 1;

// Start waiting for the 0xFE token that precedes each sector read
SPI_DMA_wait_token(buff, MAX_TOKEN_WAIT_BYTES);

The one trick I used here, which I got from some microchip forum ages ago, is that as we need to output a constant 0xFF value, and this equates to 0b11111111 in binary, we can just disable the SDO pin of the SPI peripheral (by setting DISSDO to 1) and set the value of the port pin to 1 and it'll just output 1's. Pretty neat trick.

When I call SPI_DMA_wait_token() I decided to give it a maximum number of bytes to wait for, in my program it's 8192. The number of bytes it takes to receive 0xFE is not set and seems to differ between SD cards. Let's take a look at the code in that function:

// SPI_DMA_wait_token sends out 0xFF and waits for the 0xFE token to come in. It will send a maximum of [num_bytes] bytes
void SPI_DMA_wait_token(unsigned char *buffer, unsigned int num_bytes)
{
    DCH0CONCLR = 1 << 7;            // Disable DMA Channel 0
    DCH1CONCLR = 1 << 7;            // Disable DMA Channel 1

    DCH0DSA = virt_to_phys(buffer); // Destination address
    DCH0CONCLR = 1 << 4;            // CHAEN = 0
    DCH0CONSET = 3 << 16;           // CHPRI = 3
    DCH0INTCLR = 0xFF00FF;          // Clear all DMA Channel 0 interrupt enables and flags
    DCH0INTSET = 0x90000;           // Enable the CHBCIE interrupt for DMA channel 0
    DCH0DAT = 'þ';                  // Wait for 0xFE token
    DCH0ECONSET = 1 << 5;           // PATEN is enabled
    DCH0CONbits.CHPATLEN = 0;       // 8bit pattern

    DCH0DSIZ = num_bytes;           // Destination size is [num_bytes]

    DCH1SSIZ = num_bytes;           // Source size is [num_bytes]

    DCH1INTCLR = 0xFF00FF;          // Clear all DMA Channel 1 interrupt enables and flags
    DCH1SSA = virt_to_phys(buffer); // Source address

    IFS4CLR = 0b11 << 14;           // Clear SPI2RXIF and SPI2TXIF
    IFS4CLR = 1 << 6;               // Clear DMA1IF    
    IEC4SET = 1 << 6;               // Set DMA1IE

    DCH0CONSET = 1 << 7;            // Enable DMA Channel 0
    DCH1CONSET = 1 << 7;            // Enable DMA Channel 1
    DCH1ECONSET = 1 << 7;           // Set CFORCE on

    DMA_BUSY = 1;                   // DMA_BUSY flag set to 1 indicating active transfer
}

As always, before we configure anything, turn if off. In this case, clearing the CHEN bit of DCH0CON and DCH1CON does this fine. We do not want to disable the entire DMA module while we do this because we have no idea what the other 6 channels are doing.
The code is as discussed in my previous post, even the pattern matching which is looking for the 8-bit character 'þ' (0xFE). As we have previously set up most of the registers, we don't need to keep setting them up again. I routinely clear all the interrupt enables and flags in both DCH0INT and DCH1INT to avoid any potential problems they may cause. I am using the Channel Block Transfer Complete (CHBC) interrupt to tell me when the transfer is finished. The DMA_BUSY flag is my own internal flag that I wait for, to avoid hammering the DMA module's status bits and thus slowing down the transfer.

Once the 0xFE token is found, or MAX_TOKEN_WAIT_BYTES is exceeded, we will get to the next stage of the state machine.

Starting a 512-byte sector read

case 0: // Finished waiting for 0xFE token
{
    if (DCH1SPTR > MAX_TOKEN_WAIT_BYTES) 
    {
        // 0xFE was not found in [MAX_TOKEN_WAIT_BYTES] bytes, give up
        READ_DONE = 1;
        READ_ERROR = 1;
    }
    else
    {
        if (DMA_bytes_left > DMA_read_size)
        {
            SPI_DMA_read(buff, DMA_read_size);
            DMA_bytes_left -= DMA_read_size;
        }
        else
        {
            SPI_DMA_read(buff, DMA_bytes_left);
            DMA_bytes_left = 0;
        }

        DMA_stage = 1;
    }
    break;
}

The first thing I do here is check the DMA Channel 1 Source Pointer to see how many bytes it actually sent before receiving 0xFE. If this exceeds MAX_TOKEN_WAIT_BYTES, I abort the transfer. If not, I check to see how many bytes I need to read and then call SPI_DMA_read(). Let's take a look at the code behind it:

// SPI_DMA_read sends out 0xFF and reads in the returned data into [buffer], for a total of [num_bytes] byte transfers
void SPI_DMA_read(unsigned char *buffer, unsigned int num_bytes)
{
    DCH0CONCLR = 1 << 7;            // Disable DMA Channel 0
    DCH1CONCLR = 1 << 7;            // Disable DMA Channel 1

    DCH0DSA = virt_to_phys(buffer); // Destination address
    DCH0INTCLR = 0xFF00FF;          // All flag and ints off
    DCH0INTSET = 0x80000;           // CHBCIE = 1
    DCH0DAT = 0xFFFF;
    DCH0ECONCLR = 1 << 5;           // PATEN is disabled

    DCH0DSIZ = num_bytes;           // Source size

    DCH1SSIZ = num_bytes;           // Source size    

    DCH1INTCLR = 0xFF00FF;          // Clear all DMA Channel interrupt enables and flags
    DCH1SSA = virt_to_phys(buffer); // Source address

    IFS4CLR = 0b11 << 14;           // Clear SPI2RXIF and SPI2TXIF
    IFS4CLR = 1 << 6;               // Clear DMA1IF   
    IEC4SET = 1 << 6;               // Set DMA1IE

    DCH0CONSET = 1 << 7;            // Enable DMA Channel 0
    DCH1CONSET = 1 << 7;            // Enable DMA Channel 1
    DCH1ECONSET = 1 << 7;           // Set CFORCE on

    DMA_BUSY = 1;
}

This code is almost exactly the same as SPI_DMA_wait_token(). The only difference is that it disables pattern matching. They could easily be combined into one function, I've chosen to separate them for clarity as this is already a long and complicated subject.
Once the transfer is done, DMA_BUSY is again cleared and we move on to the next stage of the state machine, reading the 2-byte CRC.

Reading for the CRC

case 1: // Finished reading data
{
    buff += DMA_read_size; // Increment buffer position by number of bytes read

    // Read the CRC data now
    SPI_DMA_read(crc, 2);        

    DMA_stage = 2;
    break;
}

Nothing much to say here. The CRC is 2 bytes of data and it must be read before either finishing the transfer or waiting for the 0xFE token again.
Note: This could easily be combined into the last SPI_DMA_read() before reading CRC, but I've chosen not to do this for clarity.

Restarting the state machine if needed

case 2: // Finished reading CRC
{
    DMA_sectors_left--;

    if (DMA_sectors_left > 0)
    {
        // Restart the process
        DMA_stage = 0;
        SPI_DMA_wait_token(buff, MAX_TOKEN_WAIT_BYTES);
    }
    else
    {
        READ_DONE = 1;
    }

    break;
}

OK, we got the CRC. Do we have any more sectors left to read? If so, restart the wait for the 0xFE token again. In multi block reads, the first wait for the 0xFE token can requires hundreds or even thousands of 0xFF bytes to be sent while the SD card gets ready but subsequent waits for 0xFE usually require only a few to be sent. This is part of the reason multi block reads are much faster than single block ones.

Cleaning up

// Re-enable SDO
SPICONbits.DISSDO = 0;

if (READ_ERROR)
    return 0;
else
    return 1;                       

Don't forget to re-enable SDO or the SPI port is not going to work and you're going to spend hours debugging your code :)

As I've mentioned multiple times before, this code isn't perfect and it's still under development. It seems to be working so far but I wouldn't trust it in anything you truly care about. Again, the SD card SPI specification allows for a maximum of 25MHz, and my code is running at 50MHz so if you experience issues, that's the first place I'd look (set SPIBRG to 1 to get 25MHz).

Here's the code

Tags: code, DMA, SD, SPI

Direct Memory Access on the PIC32MZ

What is Direct Memory Access (DMA)?

Direct Memory Access is a way for the CPU to offload the work of data transfers either to or from a peripheral to an external module that can take care of the transfer in the background and let the CPU know when it's done.
DMA is, in my opinion, one of the most powerful things found on microcontrollers and a big differentiator between them. But how does it work and why would I want to use it?

In my LCD example I was sending an image of Tux to the LCD. What if I now want to expand that to read frames from an SD card and blit them to the LCD? As per my example, I'd do this:

while (!F_EOF)
{       
    // Read frame from disk
    f_read(&file, frame, FRAME_SIZE, &bytes_read); 

    // Set LCD window position and size
    LCD_set_address(0,0,FRAME_WIDTH - 1,FRAME_HEIGHT - 1);
    LCD_write_command(0x2C);
    PMADDR = 1;         

    // Send the pixel data to the LCD
    for (cnt = 0; cnt < FRAME_SIZE; cnt++)
    {
        PMP_wait();
        PMDIN = Tux[cnt];
    }
}

OK, that works fine but it also means the CPU is occupied 100% of the time in that for loop, just for sending pixels to the LCD. The Tux image was 210 x 248 pixels big, which is fairly big. What kind of frame rate could we expect from such an approach?
210 x 248 x 2 = 104,160 bytes per frame. If I want to do 30 frames per second, that translates to 3,124,800 bytes per second that I need to read from the SD card and send to the LCD. That might be possible, but just barely.

Let's expand this example to an actual LCD sized frame, 320 x 240 at 30 fps. This is 320 x 240 x 2 x 30 = 4,608,000 bytes per second to read and send to the LCD. Currently, even running the SD card at 50MHz I only get about 3.3MB/s reading, so this would be impossible. How could we speed this up? Well, the slow part is the SD code, the writing to the LCD is actually quite fast. So what I want is some way to spend less CPU time sending data to the LCD and devote more CPU time to reading from the SD card. In effect, I want some way to send the data to the LCD that doesn't involve me waiting around in a for loop. Well, that's what the DMA module can do for us. It can read and write from peripherals or ports in the background without using any CPU time, which means we are free to do other tasks, like reading from an SD card, while it is busy.

Let's take a look at the official block diagram of the DMA controller (click on it for an enlarged view):

PIC32MZ - I2C - PIC32MZ - DMA module

From the diagram you can see that the CPU and the DMA module are separate. The CPU can give the DMA module an instruction, like "Send the data in the frame array to the PMP module" and then DMA module will start doing that immediately. This instruction to the DMA module only takes a few lines of code to set up, and therefore is much, much faster than having to run through an entire for loop. Again, it also happens entirely in the background, without the CPU's involvement, which leaves us free to do whatever we want while it's busy.

To summarise: One of the biggest advantages of DMA is it frees up the CPU to do other work while large data transfers are happening.

Using DMA on the PIC32MZ

The PIC32MZ has eight of these DMA channels, and each of these can transfer up to 64kB at a time. It runs directly off of the System Clock (SYSCLK). There are also advanced features like chaining channels together, pattern matching and CRC generation. Today we're going to look at how to set up DMA transfers and use pattern matching too.

For starters, let's see what information we need to give the DMA controller:

  • The address of the source of the data
  • The size of the source of the data, in bytes
  • The cell size (how much data to transfer each time), in bytes
  • The address of the destination of the data
  • The size of the destination of the data, in bytes
  • The source of the "clock signal" or interrupt to tell it to move the data (covered later)

In theory, it's very simple but this is the PIC32MZ. It takes your cute "theory" and laughs at it before ripping out your heart and laughing at you. There are many things the documentation either doesn't mention or describes very poorly. The most important of them is this:

Any buffers you use **MUST be declared coherent or nothing will work**

Coherent? The memory on the PIC32 is a bit slow and peripherals use various tricks, like caching or making their own copies of data, to get better speed. The problem with this is that two devices accessing the same area of memory can end up reading different values from the same memory location due to this. In DMA, this would lead to disaster. The coherent memory space is one in which no caching or tricks are allowed and everything accesses the memory directly. This means it's slower but more reliable.

If you look in any Harmony example that use DMA, they declare their buffers like this:

unsigned short APP_MAKE_BUFFER_DMA_READY buffer[1024];

It turns out that APP_MAKE_BUFFER_DMA_READY is a friendly way of saying:

unsigned short __attribute__ ((coherent, aligned(16)))

Which tells the compiler to assign the array in coherent memory. So, where before you had to declare your buffer like this:

unsigned short read_buffer[1024]

You now need to declare it like this:

unsigned short __attribute__ ((coherent, aligned(16))) read_buffer[1024]

It looks confusing but it's not a huge change. Please remember that the 16 is the number of bits, so for an unsigned char you'd need to change that to 8.

If you prefer using heap memory and malloc() and free() the coherent memory version of those are __pic32_alloc_coherent() and __pic32_free_coherent().
Remember though, if you use heap memory that you need to specify a heap size under XC32 compiler options or it will not work.

OK, enough theory for now, let's take a look at some code to send a 16-bit buffer to the PMP:


volatile DMA_DONE_FLAG = 0; void LCD_blit(unsigned short *buffer, int num_bytes) { DCH0CONbits.CHEN = 0; // Turn off this channel DCH0SSA = virt_to_phys(buffer); // Move the data from the [buffer] array DCH0DSA = virt_to_phys((const void*)&PMDIN);// Move the data to the PMDIN register DCH0SSIZ = DMA_TRANSFER_SIZE; // Move num_bytes bytes of data in total DCH0CSIZ = 2; // Move 2 bytes at a time DCH0DSIZ = 2; // Destination size is 2 bytes DCH0ECON=0; // Clear the DMA configuration settings DCH0ECONbits.CHSIRQ = _PMP_VECTOR; // Move data on PMP interrupt DCH0ECONbits.CHAIRQ = _PMP_ERROR_VECTOR; // Abort on PMP error DCH0ECONbits.SIRQEN = 1; // Enable Start IRQ DCH0ECONbits.AIRQEN = 1; // Enable Abort IRQ DCH0CONbits.CHPRI = 3; // The priority of this channel is 3 (highest) DCH0CONbits.CHEN = 1; // Turn this channel on now IPC33bits.DMA0IP = 3; // Set DMA 0 interrupt priority to 3 IPC33bits.DMA0IS = 1; // Set DMA 0 interrupt sub-priority to 1 IFS4bits.PMPIF = 0; // Clear the PMP interrupt flag IFS4bits.DMA0IF = 0; // Clear the DMA channel 0 interrupt flag IEC4bits.DMA0IE = 1; // Enable the DMA 0 interrupt DCH0INTbits.CHBCIE = 1; // Enable the Channel Block Transer Complete (CHBC) Interrupt DCH0ECONbits.CFORCE = 1; // Force the start of the transfer now DMACONSET=0x8000; // Turn the DMA module on } // Interrupt handler void __attribute__((vector(_DMA0_VECTOR), interrupt(IPL3SRS), nomips16)) DMA0_handler() { IFS4bits.DMA0IF=0; // Clear the DMA channel 0 interrupt flag IEC4bits.DMA0IE=0; // Disable the DMA 0 interrupt DMA_DONE_FLAG = 1; // DMA transfer is done }

Important: Before continuing, I want to mention again that this can transfer a maximum of 65,536 bytes. This means is cannot transfer an entire 320x240x2 bytes frame of data at one time. That can be accomplished by DMA chaining or interrupt handling, neither of which I am going into today.

There are a few new things here. First of all, what is virt_to_phys? Then what's this IRQ-related stuff? Well, virt_to_phys is the name I copied from the datasheet. Let's take a look at what it does:

extern __inline__ unsigned int __attribute__((always_inline)) virt_to_phys(const void* p) 
{ 
 return (int)p<0?((int)p&0x1fffffffL):(unsigned int)((unsigned char*)p+0x40000000L); 
}

Easy, right? Seriously though, what it's doing is converting the virtual memory address of something to a physical memory address because the DMA module works with physical addresses.


Virtual vs Physical memory. To put it very simply, the PIC32 takes the physical memory and maps it into segments (like KSEG0, KSEG1, etc) some of which are cachable and some of which are not. It uses something called Fixed Mapping Translation (FMT) to translate these addresses to the actual physical memory location when they are used. The DMA module requires the actual physical address of the memory used, so we need to translate the pic32's virtual memory address into a physical address, which is what virt_to_phys() does.

The next thing you'll not is we have to supply a "source" interrupt for the DMA transfers. If you remember from the LCD example, in PMP_init() I had this line:

    PMMODEbits.IRQM = 1;    // IRQ at the end of the Read/Write cycle

This means that after any PMP transfers is completed an interrupt will be generated. We do not need to write the Interrupt Service Routine (ISR) for this, it's all handled internally and the DMA module will intercept the interrupt and clear the interrupt flag for us each time.
There is also the option to abort the DMA transfer if the PMP error interrupt is generated, that's what _PMP_ERROR_VECTOR is doing.
Next, we can see that each DMA channel has a priority, just like interrupts did. This priority is also important in DMA chaining.

A word on interrupts. First, why have I changed to using the Shadow Register Set instead of the software interrupts? Simply put, it's faster because it means the PIC32 doesn't have to save the contents of all the many registers to memory before it calls the interrupt service routine (ISR). Before using this feature, it needs to be enabled, usually somewhere after set_performance_mode() in your main() function like this:

PRISS = 0x76543210; // Assign shadow register sets to interrupt priorities 1 through 7

When the DMA transfer is done, it can generate an interrupt to let us know it's done. Knowing what we know about ISRs and how they take valuable time, you may be tempted to do this:

while (DCH0INTbits.CHSDIF == 0);    // Wait for DMA transfer to finish

However, this would be a big mistake. In the DMA datasheet in a code example they say:
" continuously polling the DMA controller in a tight loop would affect the performance of the DMA transfer "
You could check the flag, wait a few microseconds and check again but I prefer to use the interrupt approach as, in theory, it could result in better turn-around times. There are 8 different kinds of interrupts that can be generated which makes the DMA module very flexible.


Can't we do something to shorten that horrendous ISR declaration? Turns out yes, we can. Somewhere in your code, you can define:
#pragma interrupt DMA0_handler IPL3SRS vector _DMA0_VECTOR
and then later in your code, for the actual ISR function, you can just say:
void DMA0_handler(void)
Which is quite a nice change from that mess up above. All a matter of personal preference, really.

The last thing I want to take a look at today is a really cool ability of the DMA module called "Pattern Matching". This is a way to abort a DMA transfer upon receiving a certain byte / word. This pattern can be either 8 or 16 bits.
This is very useful in reading from SD cards, because before we read a block we have to output 0xFF until the SD card returns the 0xFE token to tell us it's ready to give us the data. You can set up a pattern match like this:

DCH0ECONbits.PATEN = 1;     // Enable abort on pattern match
DCH0CONbits.CHPATLEN = 0;   // 8-bit pattern
DCH0DAT = 'þ';              // Character 0xFE

Right, that's long enough for one day. Next time I'll write about how you can use two DMA channels to read from an SD card.

Tags: code, DMA